PATCH NOTES BETA 2
Thank you for all your feedback and bug reports from the first Beta. There were hundreds of great suggestions. We haven’t addressed everything just yet, but this is just the start. Read on for full details of the changes, but here is the high level changes.
Summary:
Increased party size to 6
Improved the respawn mechanics
Lots of tweaks to the car behavior
Lots of tweaks to the missile behaviour, including more shield time and specific dodge mechanics
Tightened the gameplay loop so there should be less waiting for other players
Improved the menu and UI
Increased the win counter up to 1000
Gameplay Mechanics
Improved the respawn mechanic. It now respawns you to the place the car last hit the ball, or the point closest to where the ball went out of bounds.
Missile changes:
When being hit by a missile, you will now get a 10 second shield
Performing an aerial rotation will grant the player temporary immunity to missiles
Changed the targeting behavior
Added a slight delay to firing of missiles, to give players up close more time to respond
When targeting a player with a missile, their name will show.
Car behavior:
Fixed the 'momentum' bug
Improved behaviour of car when not landing wheels first
Increased speed of gliding and boosting slightly
Slightly decreased air rotation speed
Improved the outcome of dash and front flip simultaneous action
Dash is now canceled when hitting the terrain
Changes to car steering, resulting in less lost speed when turning
Fans and tunnels:
Improved ball attraction to fans, avoiding ball flying out.
Car is now not sucked into the entrance of tunnels. Only the ball.
Improved the consistency of the ball assist provided by the barrier edge bar
Improved ball hit mechanic when in bunkers or rough. Should be slightly easier to get out.
Unlocks and level ups
We have added community designed assets to the game
Galaxy ball
Tesla spoiler
TGR wheels
Added avatars to the shop
Changed some of the unlocks between level 1 and 15
Increased average cost of items
Added descriptions to Power Cores when viewed in the Shop or Rewards screen
Added rarity to items when displayed in the garage
Upped the max party size from 4 to 6
Player will now display a badge on their avatar which represents their number of wins
Increased the maximum win count up to 1000 wins
Added Curve Ball Core
Added Bunker Core
UI updates
Visual changes to the homescreen
Updated cores screen
Courses
Added new levels
Twisted Gardens
Terminal 19
Hyper Flight Corner
Uphill Battle
Factory Showdown
Downtown Blitz
Arch Parkway
Mountain Hideout
Removed 8 levels from the build from beta 1
Gameplay visuals
The barrier now responds visually when the ball collides with it
Ball ground projector now expands outwards as it gets higher
Changed the 'ball arrow' visuals
Fireworks on the 3,2,1 countdown timer!
Improved camera on irregular terrain and when upside down.
Gameplay loop
Shot of the match balancing changes.
it now favours shots where you score or hit a boost ring
Added a minimum threshold to prevent it showing every game
Added a 'majority vote' on the skip flyover button
Timer now reduces each time a player scores, in order to reduce the time spent watching other in spectator
Changed scoreboard functionality. When there are players who are even on points, it now skips a position to the next player. e.g. 1st, 1st, 3rd.
Players can now use emojis functionality during flyovers
Quality of life improvements
Added additional keybind functionality.
players can bind different inputs to the Left Stick, such as accelerate and brake
Players can rebind the trigger buttons
Added more grass fidelity options, and improved the look of the grass when it's turned off
Added windowed and full screen mode
Added the option to lock the cursor to the window
Added more information on server location, ping and connection issues
Fixed lobby cursor rotation bug.